InfoQ Homepage Agile Singapore Content on InfoQ
-
The Guessing Game - Alternatives to Agile Estimation and the #NoEstimates Debate
Neil Killick exposes the risks inherent to the estimation culture, proposing practical alternatives for the project and spring level.
-
Ease at Work
Kent Beck addresses several questions: Why are programmers so often ill at ease with themselves? What can we do to become comfortable in our own skins? What might happen as a consequence?
-
Accelerate Innovation
Karin Verloop discusses how to structure for innovation in a repeatable, practical and affordable way, addressing: the 3 levels of innovation, investing in innovation, a sustainable digital framework.
-
A Question of Craftsmanship
Kevlin Henney addresses the motivation, implications, pros and cons of a craftsmanship view of software development, as well as touching on other metaphors and their implied practices.
-
Story Mapping
David Hussman advises on story mapping: pick an idea, choose someone that might be helped by that idea, build a story map as a way to explore that person’s experience, and start the customer journey.
-
Culture Hacking: Common Platform
Jim and Michele McCarthy discuss the Core Protocols that make a common platform for an organization’s culture design.
-
Programming Exercises
Terry Yin explains different programming exercises, outlining the difference in their effectiveness.
-
Agile Business: A Leadership Perspective
Bob Gower provides a holistic perspective on Agile: foundational concepts, the place of Agile practices and concepts, and the specific steps to improve product quality, morale, and time to market.
-
Principles of Managing Software Development
Bas Vodde explores five principles of managing software development resulting from his own development and coaching management experience in several large agile development projects.
-
Bridging the Gap between HR Department and Agile Project Teams
Thushara Wijerwadena discusses aligning practices in various departments in an organization with those of an agile development team, addressing both the challenges and solutions to meet them.
-
Advanced Agile Practices
Tom Gilb offers case study -the Evo Agile Startup Week, Confirmit (Norway), the Citigroup (London) Evo Project- insights into advanced successful delivery of quality and value.
-
Gamestorming the Retrospective
Astrid Claessen discusses retrospectives: the Derby and Larsen models, how gamestorming helps, and techniques explained through example by involving the audience.