InfoQ Homepage Automation Content on InfoQ
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Learnfun and Playfun: A Nintendo Automation System
Tom Murphy explores the automation of Nintendo Entertainment System game playing, using the mathematically elegant and amusingly simple techniques of lexicographic ordering and time travel.
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7 Deadly Sins of Automated Software Testing
Adrian Smith covers symptoms, root problems and guidance on recommended solutions for avoiding automated testing mistakes.
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Testing Grails Applications
Ken Kousen covers the testing options for Grails applications including testing constraints, using mocks, generating test data, the available testing annotations, and more.
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VMFest: Wrapping VirtualBox to Speedup Dev and Test Since 2010
Antoni Batchelli introduces VMFest, a PalletOps project used to turn VirtualBox into a lightweight cloud provider, good for developing cloud automation.
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Growing C++ Software Guided by Tests
Alan Griffiths shares the organizational process, the technological challenges and the solutions adopted by a team developing a C++ systems component.
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Pallet
Hugo Duncan introduces Pallet, a DevOps Clojure tool for provisioning and automating cloud server instances. (Lighting talk.)
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How to Narrow Down What to Test
Zsolt Fabok presents several methods that can be used to find areas which are worth testing so that organizations do not have to spend more effort on testing than what is absolutely necessary.
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A Continuous Delivery Maturity Model
Eric Minick discusses continuous delivery challenges in the enterprise where large projects, distributed teams or strict governance requirements have resulted in increased automation efforts.
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API Conf Panel: Emerging Automation Layers on Top of Today’s APIs
The panelists present various approaches to API automation, sharing from their experiences.
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Large-Scale Continuous Testing in the Cloud
John Penix describes the test automation system and the supporting build system infrastructure used by Google.
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How to Narrow Down What to Test
Zsolt Fabok provides guidance on selecting those sections of code that are most likely to profit from automated testing and leaving out those where chances for errors are low.
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Creating a Walking Skeleton
Paul Grenyer discusses why and how to create a Walking Skeleton - an implementation of the thinnest possible slice of real functionality that we can automatically build, deploy and test end-to-end.