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Louise Poubel on the Robot Operating System
Louise Poubel is an engineer working with Open Robotics. Today on the podcast, she talks about what it takes to develop software that moves in physical space, including the Sense, Think, Act Cycle, the developer experience, and architecture of ROS.
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Mike Lee Williams on Probabilistic Programming, Bayesian Inference, and Languages Like PyMC3
Reisz talks with Mike Lee Williams of Cloudera’s Fast Forward Labs about Probabilistic Programming. The two discuss how Bayesian Inference works, how it’s used in Probabilistic Programming, production-level languages in the space, and some of the implementations/libraries that we’re seeing.
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Using Brain Science to Communicate and Lead Technical Teams Effectively
In this podcast Shane Hastie, Lead Editor for Culture & Methods spoke to Charlotte de Jong Schouwenburg about how understanding brain science and emotional intelligence can help engineers and technical leaders improve communication, manage conflict, and build stronger teams.
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Building Engineering Culture Through Autonomy and Ownership
In this podcast Shane Hastie, Lead Editor for Culture & Methods spoke to Marcos Arribas about building and scaling engineering culture as an organisation grows, emphasizing autonomous teams, ownership mentality, progressive feature rollouts with flags, small pull requests, strategic AI adoption, and the importance of hiring junior engineers for long-term organizational growth.
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How Blameless Culture Transforms Engineering Teams
In this podcast Shane Hastie, Lead Editor for Culture & Methods spoke to Tameem Hourani about building a blameless engineering culture through radical transparency, focusing on system resilience over individual blame, and creating high-performing teams that can embrace change and learn from failures.
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The Myth of 100% Utilization: The Neuroscience of Productive Teams
In this podcast, Shane Hastie, Lead Editor for Culture & Methods, spoke to Shannon Mason about optimizing team productivity by understanding the neuroscience behind cognitive load, distinguishing between beneficial "slack time" and detrimental "idle time", and how the pursuit of maximum utilization that leads to burnout and poor decision-making.
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Why Software Development Sucks And 7 Mental Models To Help Fix It
Shane Hastie, Lead Editor for Culture & Methods, spoke to Thanos Diacakis about how teams often struggle with software delivery. He proposes a shift in mental models and a four-step framework to systematically improve software development by focusing on bottlenecks, balancing different types of work beyond just feature delivery, and investing 20-30% of effort in improving how the team works.