InfoQ Homepage Cross Platform Content on InfoQ
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Mobile Cross-platform SDK V-Play Adds Material Design, Map-based Apps and More
Mobile cross-platform SDK V-Play Apps has recently introduced support for Android Material Design, improved the creation of map-based apps, and added new styling features.
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Google’s J2ObjC 1.0 Translates Java into Objective-C
J2ObjC is an open source tool created by Google to translate Java code into corrresponding Objective-C code that can be run on iOS. The idea is to reuse Java business code between Android, web and iOS. For the web the translation is done with GWT. This tool does not deal with UI code which needs to be written separately for each platform.
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With Flutter, Google Aims Dart to Mobile App Cross-Development
Flutter is a new open-source framework built by Google that aims to enable cross-platform development using a single Dart codebase on iOS and Android. It aims to provide high performance and 60fps, jitter-free experiences on both platforms.
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Xamarin 4: Insights Is GA Now, Test Recorder and Forms 2
Xamarin has announced version 4 of their platform for building cross-platform native mobile apps for iOS and Android in C#. New in this version are the GA of Insights, a Recorder for the Test Cloud and several enhancements to the Platform: Xamarin.Forms 2.0, better support for iOS in VS, support for Android Material Design and more .NET code.
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V-Play Enables Qt-based Cross-platform Native Mobile App Development
V-Play is a desktop and mobile cross-platform development solution based on Qt. V-Play aims to make it easier for developers to create apps by using JavaScript and QML, Qt 5's declarative language. V-Play supports iOS, Android, WindowsPhone, BlackBerry and other mobile platforms. InfoQ has spoken to Christian Feldbacher, CEO & Co-Founder of V-Play.
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Facebook's Moments App Does C++ for Cross-Platform Development
One of the most recent Facebook's apps, Moments, is using C++ to share its business logic across iOS and Android, Facebook's engineers Ashwin Bharambe, Zack Gomez, Will Ruben explain. Here we review Facebook engineers rationale for that choice and its outcomes.
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Microsoft Goes Universal with Astoria, Islandwood, Centennial and Westminster
In an attempt to bring Android, iOS, classic Windows and web applications on a single platform and make them available through the Windows Store, Microsoft has launched four projects, also knows as Universal Windows Platform Bridges, namely: Astoria, Islandwood, Centennial, and Westminster.
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RoboVM 1.0 Touts JVM-based Languages for iOS Development
RoboVM, aimed at bringing JVM-based languages to iOS development, has reached its first stable version, Trillian Mobile announced, bringing new features and new commercial licenses in addition to its OSS core.
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Creating Mobile Native Apps in JavaScript with NativeScript
Telerik has opened for public access NativeScript, a framework for creating native cross-platform applications for Android, iOS and Windows Universal.
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JUniversal: A Microsoft Tool for Porting Android Apps to Windows Phone and iOS
Microsoft has open sourced JUniversal, a tool for writing cross-platform mobile applications in Java.
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Xamarin Releases Unified iOS/Mac API with 64-Bit Support
amarin last week announced version 8.6 of its iOS SDK (Xamarin.iOS), the first non-beta release to include the company's Unified API for iOS and Mac. The Unified API replaces the 32-bit MonoTouch and MonoMac APIs, enabling code re-use across both platforms and adding 64-bit support.
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RubyMotion 3 Release Supports Android and WatchKit
HipByte released RubyMotion 3, which for the first time supports Android and Apple's WatchKit. A new pricing model attempts to better satisfy the developers needs.
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Xamarin Encourages Developers to Begin Supporting 64-Bit Architecture on iOS
Xamarin is encouraging developers to begin adding 64-bit support to their iOS apps. The request comes only two months before Apple’s February deadline for new app submissions to be built against the iOS 8 SDK with support for the 64-bit architecture.
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Google's Recipe to Code Sharing across Android, iOS, and the Web
Garrick Toubassi, Google Inbox engineering director, has recently explained how his team could get to "sharing roughly two-thirds of their client code" across three platforms: iOS, Android, and the web. The key is a clear separation of concerns between UI code and UI-independent logic, and a couple of tools that Google developed through the years.
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Lovefield: An SQL-like Query Engine by Google
Lovefield is a JavaScript library providing an SQL-like query engine to web developers who want the benefits of a relational database.