InfoQ Homepage Design Content on InfoQ
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Reactive Messaging Patterns with the Actor Model Book Review and Q&A with Vaughn Vernon
Vaughn Vernon in his new book Reactive Messaging Patterns with the Actor Model shows how this model can simplify enterprise software development. After an introduction to the basics of the actor model and tutorials on Scala and Akka the rest of the book is a patterns catalogue describing most of the patterns in the book Enterprise Integration Patterns from an actor model perspective.
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Refactoring for Software Design Smells Review and Q&A with the Authors
Refactoring for Software Design Smells by Girish Suryanarayana, Ganesh Samarthyam, and Tushar Sharma presents a catalogue of typical software design smells and how they can be fixed.
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The Design and Implementation of the FreeBSD Operating System, Review and Q&A with Authors
The Design and Implementation of the FreeBSD Operating System is a long awaited update to a successful and authorative guide to the FreeBSD kernel. The second edition covers all major improvements between FreeBSD version 5 and 11 and, according to the publisher, it has been extensively rewritten for one-third of its content, while another one-third is completely new.
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Interview: When Technology and Design Collide, then Collude
Does design shape technology or does technology shape design? How do these two disciplines work together, and move away from the traditional siloed approach? In this virtual panel Sam Gibson and Ben Melbourne discuss the importance of overcoming adversity between technologists and designers by offering tactical approaches to solving these common issues.
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UX - Are you Doing it Yet?
An estimated 70% of technology projects fail due to a lack of user adoption. Shouldn’t organizations understand their users and product as much as possible in order to prevent this from happening? Ted McCarthy explains how successful organizations emphasize and invest in UX, integrating it into their teams alongside product and engineering, and offers some useful tips along the way.
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Business, Design, and Engineering: Developing Collaboration-Culture
The collaboration of a company and its multidisciplinary units has never been more crucial than now. Everything we make today depends upon our ability to stay current, move nimbly, innovate, engage and delight. Those things are too difficult to achieve without cross-team collaboration.
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Article Series: Design and Technology: Joining Forces for a Truly Competitive Advantage
This article series offers readers tactical approaches to building software that your customers love. Break down existing silos and create an environment for cross-collaborative teams: placing technology, business and user experience design at the core.
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Architectural Refactoring: A Task-Centric View on Software Evolution
In this article, author discusses Architectural Refactoring (AR) techniques to improve the quality attributes without changing the system's scope and functionality. He also provides a TaskCentric Template and Architectural Refactoring Catalog.
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Business, Design and Technology: Joining Forces for a Truly Competitive Advantage
The list of industries being disrupted by digital technologies is growing. To embrace this new digital world, companies need to change their practices and the way they use technology.
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Q&A on Test Driven Development and Code Smells with James Grenning
InfoQ interviewed James Grenning about why people are not doing technical practices sufficiently or well enough, why he thinks that TDD can be fun, the importance of unit tests, why programmers need to have a good nose for code smells and how they can become better in discovering "bad code”.
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How to Improve Product Development by Integrating Design Thinking with MVP
Modern product development is moving to a design thinking approach, delivering limited feature products to target markets to satisfy immediate customer needs.
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Learning Fast in Design, Development and DevOps
Delivering the right products fast can be challenging, certainly when there are many unknowns along the way. If you want to build products fast in a context of high uncertainty you need to be able to learn fast and efficiently said Ismaël Héry from Le Monde. At the Lean Kanban France 2014 conference he gave a presentation about learning fast to build fast.