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  • Testing the Internet of Things

    Testing embedded software and systems for the Internet of Things has to involve physical, sensory and emotional interactions says Gerie Owen, Business Solutions Analyst from Northeast Utilities. InfoQ interviewed Gerie Owen and Peter Varhol about how testing differs for the internet of things and embedded software and systems, and on dealing with expectations and experiences of people in testing.

  • API World 2014: Summary of Day One Events

    In this news item, we summarize the highlights of various talks from day one of the conference which are primarily focused on the craft of designing and developing effective APIs.

  • JetBrains CLion, a C/C++ IDE, and ReSharper for C++

    JetBrains has released CLion EAP, a new IntelliJ-based IDE for C and C++. The IDE comes with Code Completion, Code Generation (for constructors, getters/setters or methods), Intention Actions, Quick Fixes, Refactoring, Project Search and Code Navigation. They also want to bring ReSharper to Visual Studio C++.

  • Heroku’s HTTP API Design Guide

    Wesley Beary, a member of the API team at Heroku, has compiled a list of guidelines for creating HTTP+JSON APIs presented in a condensed form here.

  • Balancing Quality and Velocity in Agile

    Agile software development teams have to assure that the products that they develop have sufficient quality. Management often also expect that they increase their velocity to be able to deliver more functionality faster to their customer. Several authors explored the relationship between quality and velocity and suggested ways to improve both quality and velocity.

  • Experiences Building a Reactive Event-Driven CQRS Application

    CQRS and Event Sourcing provide a clear and concise way to build distributed applications that adhere to the reactive manifesto, Duncan DeVore claimed in a recent presentation sharing his experiences building a distributed application using Akka and Scala.

  • Google Course: UX Design for Mobile Developers

    UX Design for Mobile Developers is a free/paid course created by Google to help developers become UX designers.

  • Java 8 Update 11 Broke Third Party Tools

    Oracle's latest update to Java, 8 update 11, introduced a breaking change that has affected a range of third-party tools, including JRebel, Groovy and Google's Guice library.

  • Protocol Design and Implementation with Martin Thompson

    Martin Thompson answers a few questions about the opportunity for developers and architects to introduce custom protocols to their system's interaction points.

  • Google Released LiquidFun 1.1, Open-source 2D Physics Engine

    Google announced 1.1 release of LiquidFun, an open-source 2D physics engine including fluid simulation. The engine opens new possibilities to both game developers and UI designers, says Google. LiquidFun now officially supports iOS in addition to Android, Linux, and OS X.

  • Patterns for Building and Deploying Microservices

    Managing micro-services means looking after lots of small systems talking to each other and automated provisioning as well as infrastructure automation is crucial, James Lewis states when sharing techniques and practices that have helped him manage the increased operational complexity a microservice architecture gives.

  • Moving from a Monolith to Microservices at SoundCloud

    Moving SoundCloud into a microservices architecture has been essential in enabling our teams to develop production-ready features with much shorter feedback cycles, Phil Calçado writes in a three-part series sharing their experiences moving away from a monolithic system.

  • Building a Reactive DDD and CQRS Based Application Using Akka

    DDD and CQRS are great for building scalable software considering concepts like bounded contexts, transaction boundaries and event based communication and is together with Akka a complete platform for building enterprise applications, Pawel Kaczor starts a three-part series building an reactive application based on these concepts.

  • Google Introduces Material Design at Google I/O

    Google is introducing Material Design, a visual language incorporating design principles for user interfaces spanning a multitude of devices from wearables to smartphones, tablets, desktops and TVs. Material Design attempts to provide fluid motion on tactile surfaces, but mouse and keyboard-based devices are also considered.

  • Domain Modelling Using Event Storming

    By gathering all domain experts and developers in a room, provide them with a paper roll, lots of colored post-its and a facilitator they may in hours create the best model ever, Alberto Brandolini suggested at the recent DDD Exchange conference in London.

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