InfoQ Homepage Design Content on InfoQ
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UI in an Agile Process - The Quick 'n' Dirty Approach in the Real World
Janne Jul Jensen presents the development process of a mobile banking application from prototyping to the actual product including SCRUM sessions, sprint evaluations, UI designing, and user feedback.
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Design by Contract (DbC)
Joël Hébert introduces and demoes Design by Contract’s main concepts –preconditions, postconditions, object invariants- showing their benefits in creating more robust code.
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Panel: Objects On Trial
Michael Feathers, Brian Foote, Richard P. Gabriel, Joshua Kerievsky, Eliot Miranda and Dave Ungar put Objects on trial and found them guilty for not living up to their promise.
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The Mapping Dilemma
David Nolen critiques the tools, languages and methodologies used today from the perspective of solving the “mapping dilemma”, introducing match, a pattern matching library for Clojure.
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Heresies and Dogmas in Software Development
Dean Wampler discusses the merits of several controversial issues: Goto, Design before Code, Design Patterns, Corba vs. REST, Object Middleware and ORMs, and Identifiers with Spaces.
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Modeling the User Interface
Pedro J. Molina discusses the concepts behind UI and challenges met trying to model user interfaces, and how code generation can be used to create UIs.
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Next Generation Mashups
Erik Renaud talks on building mashups with OData and normalized schemas to create solutions for mobiles devices in a distributed Internet and how to deal with existing architectural constraints.
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Case Study: Large-scale Pure OO at the Irish Government
Richard Pawson discusses a case study of a large pure OO project for the Irish government, presenting the challenges met, the reason for choosing pure OO, and lessons learned implementing it.
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Factories-in-the-Small: Raytheon Experiences using the Software Factories Methodologies
John Slaby and Jezz Santos explain how Raytheon has created Factories-in-the-Small useful to rapidly build new tooling such as the Pattern Automation Toolkit developed in cooperation with Microsoft.
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SOLID Software and Design Patterns for Mere Mortals
Phil Japikse explains SOLID software principles - Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation, Dependency Inversion- and how to apply them using design patterns.
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Infinitely Extensible
Alex Papadimoulis discusses avoiding over-engineering a program, presenting extensibility types used, extensibility design patterns, when to use them, and what happens when they are incorrectly used.
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Single Page Apps and the Future of History
Michael Mahemoff discusses how HTML5 can be used to create single page web apps offering advice to create a better user experience, built-in accessibility and better SEO results.