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Scaling AncestryDNA using Hadoop and HBase
Bill Yetman and Jeremy Pollack discuss using Agile techniques -start simple, get going, iterate- and the “measure everything” principle to create the architecture behind the Family History website.
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The Art of Reviewing Code
Arjan van Leeuwen overviews code reviews advantages and disadvantages, how much can be done in a code review, types of critiques, how to handle critiques and conflicts that might arise from them.
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Feedback-based Evolutionary Design
Graham Brooks explores internal measurements used in a continuous delivery feedback mechanism in order to improve a system's design.
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Zen and the Art of Live Programming
Sam Aaron promotes the benefits of Live Programming using interactive editors, REPL sessions, real-time visuals and sound, live documentation and on-the-fly-compilation.
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Peer Feedback, the Lynchpin of a Healthy Team
Chris Dagenais considers that offering and receiving peer feedback is an essential part of communication within a healthy team. He discusses some of the obstacles and solutions for better feedback.
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Coming Out of Your Shell: Using UX Workshops to Your Advantage in a Techie/Scientific Setting
Jenny Cham teaches how to plan workshops having a technical or scientific audience in order to impress the audience, get feedback and get the best results.
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Understanding the Magic of Lean Product Development
Don Reinertsen examines lean methods including queue management, batch size reduction, WIP constraints, cadence, and the governing economic tradeoffs.
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Deliberate Practice in Software Development
This talk covers Deliberate Practice in Software Development, a.k.a. the theory behind craftsmanship. Areas covered include nature vs nurture, the value of practice, & elements of deliberate practice.
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Martin Fowler and Dan North Point Out a Yawning Crevasse of Doom
Martin Fowler and Dan North talk about the communication gap existing between the developers and the customers or users. Closing this gap is extremely important in order to create successful software.