InfoQ Homepage Innovation Content on InfoQ
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InfoQ AI, ML and Data Engineering Trends Report - September 2024
InfoQ editorial staff and friends of InfoQ are discussing the current trends in the domain of AI, ML and Data Engineering as part of the process of creating our annual trends report.
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Moving towards a Future of Testing in the Metaverse
In this article, Tariq King describes the metaverse concept, discusses its key engineering challenges and quality concerns, and then walks through recent technological advances in AI and software testing that are helping to mitigate these challenges. To wrap up, he shares some of his thoughts on the role of software testers as we move towards a future of testing in the metaverse.
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Running a Hackathon That Sparks Developer Innovation
Hackathons are much more than a fun day of problem-solving and team bonding. They give developers a closer connection to customer problems and, as a result, can drive real, tangible business and even social impact. Here are best practices for hosting your own hackathon.
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How to Introduce Innovation into the DNA of 21st Century Companies
An innovation mindset is about the tiny little improvements any employee can do; hundreds of simple, low-cost- no-effort activities are in plain sight just waiting for somebody to deploy them. This article provides guidelines that can support you in changing the attitude of employees in your organization providing trust, time, space, teams, a second operating system, MVPs, and co-creation.
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Smashing Silos: Scaling up an Energy Tech Disrupter Remotely
Being a small EnTech disruptor in a rapidly evolving market can feel a bit daunting; add in an acquisition, a rebrand and twice the team members that you had a year ago and you have a recipe for growing pains. Here is how we leaned on our strengths and pulled experience from all directions to allow for team member fulfilment during a breakneck growth spurt.
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Using the Problem Reframing Method to Build Innovative Solutions
Building products that customers love relies heavily on the problem space: how well you know your audience and how clear are the pain points and main problems your users are facing. This means that the solution to a problem depends on how we frame the problem. This article provides different practices and tools on how to apply problem reframing underpinned by a real case study.
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Gamification: a Strategy for Enterprises to Enable Digital Product Practices
To embrace the changing needs of consumers, organizations are exploring new ways to ideate, collaborate and create products, some of them being embracing co-creation models, investment in long-term value, and fostering collective wisdom through gamification. This article shows how gamification helps to create perspective around product practices and bring us closer to next-generation products.
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Ethical Decisions in a Wicked World: the Role of Technologists, Entrepreneurs, and Organizations
Wherever role you are playing - consumer, employee, entrepreneur, manager - the purpose of a business is to serve society. Organizations need to seek win-win solutions, consider sustainability and ethics in all phases, and learn how to scan and deal with unintended consequences of each intervention. This article brings concepts and ideas to spark initial action for wicked problems using ethics.
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Applying the “Whole Product Model” to the “Technology Adoption Life Cycle”
In order to develop products customer love, product managers need to truly understand how their “whole product” delivers value and when to address which customer segment. Two models that are very powerful when applied together, and that a product manager can use to develop extraordinary products, are The Whole Product Model and The Technology Adoption Life Cycle.
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Which Industries Would Benefit the Most from Agile Innovation
When we assign measurable criteria to innovation, we can pinpoint which industries are falling behind the curve. Fortunately, there are many ways in which introducing agile processes can help organisations deliver innovation projects in quick succession for increased long-term value and customer satisfaction.
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Q&A on the Book Competing with Unicorns
The book Competing with Unicorns by Jonathan Rasmusson explores the culture of tech unicorns like Google, Amazon, and Spotify, and dives into the techniques and practices that they use to develop software.
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Q&A on the Book Retrospectives for Everyone
The book Retrospectives for Everyone by Madhavi Ledalla explains how metaphors can be used to foster reflection and result in actions in agile retrospectives. The book provides examples of metaphors that can for instance be used to nurture teamwork, manage change, focus on objectives and personal reflection, and also provides recommendations for facilitating retrospectives beyond a single team.