InfoQ Homepage MacOS Content on InfoQ
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Online Resources to Learn Apple's Swift Language [Updated Sept, 9 2014]
Apple introduction of Swift, a new programming language for the OS X and iOS platform, has sparked some interest from the developers' community. If you are interested in learning more about Swift, here you can find some useful online resources.
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Apple Releases Swift, a High-performance High-level Language for iOS and OSX
Today at WWDC 2014, Apple announced the beta availability of a new programming language, swift, which is set to ship with iOS 8 and OSX Yosemite later this year. Swift is a high-level programming language that will be familiar to JavaScript developers, but is compiled using LLVM to produce highly performant executable code for both OSX and iOS platforms.
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Xamarin’s Rough Transition to 64-bit iOS/OSX
In order to support 64-bit iOS and OSX, Xamarin has to make some breaking changes to the way it implements the mapping between C# and Objective-C libraries. Rather than being mapped to 32-bit types, NSInteger and CGFloat are now mapped to the new platform-specific data types nint and nfloat.
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Developing iOS Games on Ruby
Brian Sam-Bodden, founder of Integrallis, gave a demonstration at the Barcelona Ruby Conference on how to leverage RubyMotion and open source 2D graphical libraries to quickly create 2D games for iOS in plain Ruby without any knowledge of Object-C.
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Harlan with Support for Rich Data Structures, Trees, Ragged Arrays and Higher Order Procedures
Harlan programming language developed by Eric Holk, a doctoral student at Indiana University provides support for rich data structures, trees and ragged arrays in addition to higher order procedures.
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Quickly Create Mono Bindings with Objective Sharpie
Objective Sharpie is the child of Aaron Bockover. This tool creates C# bindings suitable for use in Mono for Objective C SDKs. Objective Sharpie works by using Clang to parse Objective C header files. Since the process is automated, and has full access to the header, binding errors should be non-existent for most libraries.
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Xamarin 2.0 Brings a New IDE, Visual Studio Add-in for iOS and a Component Store
Xamarin has made yet another major step in completing their vision on providing a set of common tools for cross-platform mobile development. With the announcement of Xamarin 2.0 comes a rebranding of their products, a new IDE called Xamarin Studio, a Visual Studio add-in for iOS development, and a component store, the later being detailed by Miguel de Icaza for InfoQ.
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GitHub Boxen: Automating Mac OS X Configuration and Management
GitHub has open sourced Boxen used internally for automated configuration of Mac laptops, a tool that could be converted to set up Linux or Windows machines.
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Xamarin is Bringing C# to the Mac App Store
Xamarin, makers of the popular MonoTouch and Mono for Android platforms, have entered into the Mac App Store market with Xamarin.Mac.
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OpenSim 2.4 - Open Source Software for Modeling & Simulating Movement
OpenSim represents a freely available open source software system for modeling and simulation of movement. The system is provided by NCSSR (National Center for Simulation in Rehabilitation Research) which denotes a research department within Stanford University, California. The spectrum of possible application domains such as rehabilitation medicine, robotics, or games makes OpenSim interesting.
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MonoDevelop 2.6 Adds Git, Mac Support
Version 2.6 of MonoDevelop, the open-source IDE for .NET and Mono development, includes several new features, the most notable of which are Git integration and support for the Mac platform via the MonoMac add-in.
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GPU.NET 2.0 Brings HPC to Linux and Mac
GPU.NET 2.0 supports Mono, enabling building and deploying computational intensive applications for Linux and Mac OS X along the already supported Windows.
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GitHub Releases OSX Client
GitHub have launched a desktop client for Mac OS X called simply GitHub for Mac.
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MacRuby Roundup: Ruby Apps Show Up in Mac AppStore, MacRuby in Lion, XCode 4 Support
The MacRuby team's busy working towards MacRuby 1.0, recently with the 0.10 release which adds XCode 4 support. Meanwhile, the first applications written using MacRuby have shown up in the Mac AppStore. Also: MacRuby seems to be part of the upcoming "Lion", Mac OS X 10.7.
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Chameleon brings UIKit to OSX
The Chameleon project has been launched by the Iconfactory to allow UIKit-based applications to be ported to MacOSX. This enabled Twitterific for OSX to share 90% of the code with its iOS version and ultimately permit Iconfactory to do simultaneous releases on the iOS and Mac App Stores.