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  • Visual Portfolio Management: Collaboratively Aligning Your Company

    To exploit agile advantages like speed, flexibility, and fast feedback, companies need to work on the right things. The three-horizons model explains how companies need to work to ensure sustainable growth. Visual portfolio management can integrate the different types of work into a coherent system.

  • Increasing Enterprise Agility and Agile Innovation

    An interview with Brad Murphy about how traditional management can lead to disengaged employees, why scaling is more than scaling teams, diagnosing the health of organizations and approaches for enterprises that want to adopt agile and become more innovative.

  • Shipping-to-Partner or Partnership?

    Due to globalization and supply chain management, a single company cannot operate on its own anymore. This article helps you to develop an insight in the current ways that your partnerships are running. By defining models and explaining characteristics of these models you get better insight in the relationships with your partners. More important, you will learn to benefit better from partnerships.

  • How to Remain Agile When You Have to Sign a Contract?

    Agile development based on a contract that has been accepted by lawyers seems impossible. The nature of traditional purchasing and contracting processes does not match the Agile principles. This is a case story of how a supplier cooperated with a client to develop a huge project in an Agile way, by cutting it into smaller pieces and prepare a matching contract based on mutual trust.

  • Gamification for Business – Recruitment, Management and Promotion

    Monica describes gamification as a valuable business tool for both internal and external purposes, providing a strategy for spicing up routine activities of companies and helping them to improve team performance, foster collaboration between team members, encourage desired behaviors, increase the visibility of brands and drive innovation to sectors that benefit most from talent sourcing.

  • Getting RID of Risk with Agile

    One of the largest areas of waste in development are poorly formed requirements. This post presents a very simple technique that can be applied to all user stories to improve quality and reduce waste, as well as examining how this can fit into your current planning and estimation workflow via the underused ‘definition of ready’. It’s a very actionable concept that you can apply immediately.

  • Learning Fast in Design, Development and DevOps

    Delivering the right products fast can be challenging, certainly when there are many unknowns along the way. If you want to build products fast in a context of high uncertainty you need to be able to learn fast and efficiently said Ismaël Héry from Le Monde. At the Lean Kanban France 2014 conference he gave a presentation about learning fast to build fast.

  • Using the Kanban Canvas for Driving Change

    The need for learning organizations is greater than ever. People need to be able to continuously solve new problems, they have to develop thinking and problem solving skills that would enable them to do this. In an interview with InfoQ Karl Scotland explains the kanban canvas and explores how it can be used to create shared insights and decide upon the approach to intervene in organizations.

  • The Ubiquitous Need for Kanbanfor1

    It is four years since Sandy Mamoli started experimenting with Kanbanfor1 and two years since she first presented the concepts and Snapper’s story of adopting personal Kanban at Agile 2012. In this article she shares the top 5 Kanbanfor1 related insights she has gained from using, coaching and presenting Kanbanfor1 during the last four years.

  • Lean Project Management Using “Oobeya"

    This article introduces the Oobeya methodology, a lean approach to project management that can complement agile by keeping project teams tightly focused on customer satisfaction, time to market and cost. Furthermore the Oobeya method empowers teams to identify wasteful activities and resolve their problems autonomously, freeing time and energy to deliver more value for their clients.

  • No Projects - Beyond Projects

    Applying the project lifecycle model to software development complicates both and makes developing good software harder. Allan Kelly presents ideas on how to move beyond projects and into what he calls a Continuous Work, or Steady State Work Model.

  • #NoEstimates Project Planning Using Monte Carlo Simulation

    Customers come to us with a new product idea and they always ask the questions - how long will it take and how much will it cost us to deliver? Reality is uncertain, yet we as software developers are expected to deliver new products with certainty. This article shows how to do planning using reference class forecasting with the #NoEstimates paradigm which promises more accuracy in forecasts.

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