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James Clark on How Ballerina Handles Network Interaction, Data, and Concurrency
Charles Humble discusses the design of the Ballerina programming language with its lead designer James Clark. They discuss how the goals of the language inform a number of design choices including: the type system, error handling, the concurrency model, and the language’s built in support for visualization of program flows.
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Pony Language Designer Sylvan Clebsch on Pony’s Design, Garbage Collection, and Formal Verification
In this podcast Charles Humble talks to Sylvan Clebsch, who is the designer of the actor-model language Pony programming and now works at Microsoft Research in Cambridge in the Programming Language Principles group. They talk about the inspirations behind Pony, how the garbage collector avoids stop-the-world pauses, the queuing systems, work scheduler, and formal verification.