InfoQ Homepage Agile Content on InfoQ
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Amr Elssamadisy – Safety
Amr Elssamadisy, founder of Agile Culture New York and author of the book Agile Adoption Patterns, shares his thoughts on why safety is essential to Agile success. We know that learning is essential for successful agility, and teams learn best through failure – but failure is inherently unsafe. The key to success is in making things safe. Without safety you cannot learn effectively from failure.
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Fun and Games with Enterprise Software: Tom Banks on What's New in WebSphere Liberty Profile, IBM Code Rally
Tom Banks talks about what's new in the IBM WebSphere Application Server v 8.5.5 Liberty Profile and explores how its extensible architecture allows interesting additions to "gamify" the running of enterprise software. He describes what you can do when enterprise software becomes mobile and introduces IBM Code Rally, a game which is built on top of the Liberty Profile and other IBM software.
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Dan Mezick – Engagement
Dan Mezick, author of the book The Culture Game, shares his insights on engagement as the fuel of successful and lasting Agile adoptions. Pulling examples from Open Spaces and the computer gaming industry, Dan explains how they both implement four basic rules: have a clear goal, a clear set of rules, a good feedback system, and support an opt-in participation strategy.
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Stephen Nelson-Smith on cloud computing being a tradable commodity
Stephen Nelson-Smith, CTO of Strategic Blue, explains why cloud computing has become a commodity and the financial and technical advantages as well as risks of trading cloud providers.
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Chris Matts on BDD, Feature Injection and Commitment
Chris Matts was interviewed at QCon London. He discusses behavior driven development, feature injection and his latest project - a graphic novel written with Olav Maassen and Chris Geary explaining the principles of real options in a project using a compelling story and an unusual format.
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Alex Papadimoulis on Delivering Web Scale Systems
Alex Papadimoulis shares his thoughts on distribution vs delivery, decoupling infrastructure (pull) from application (push) deployments and keeping delivery systems simple, especially for web scale applications. In particular Alex describes three different types of roll-outs: Live, Rolling and Parallel and their applicability (cloud-based delivery vs in-house servers).
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Deb Colden and Tami Carter Discuss Innovation Games and Dealing with Remote Participants
Deb Colden and Tami Carter discuss how they got involved with Innovation Games, how and why they've used them, and how they've dealt with remote participants in their game sessions.
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Gareth Rushgrove shares his experience at Gov.UK and how to tame cloud computing
Gareth Rushgrove on what's driving UK Government's adoption of cloud computing and the challenges posed by such endeavor. He also shares his view on navigating through multiple cloud provider solutions and their jargon.
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Tom Grant on Changing the Rules of Work
Tom Grant sits down with us to discuss how games can be used to increase innovation in companies and how seriousgamesatwork.org is helping to build momentum to expand their use.
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Gojko Adzic on integrating business iterative delivery using Impact Mapping
Gojko Adzic talks about the need to iterate and learn about business value before jumping into solutions. Impact Mapping helps visualize and learn which behavior changes impact business results. Those changes might not even require any kind of software delivery.
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Bringing Agility to Citizen Engagement: An Interview with Gerry Kirk
Gerry Kirk discusses bringing Agile and Innovation Games to governments and communities for social change.
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JFrog 's Shlomi Ben-Haim and Baruch Sadogursky On Artifactory and Bintray
Baruch Sadogursky and Shlomi Ben Haim discuss the impotence of Binary repositories for building modular software, JFrog's Artifactory and Bintray products, and their partnership with Black Duck.