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Lego Is Not Just For Kids Anymore
Lego blocks have been used for playing and building interesting structures. Michael Hunger and Takeshi Kakeda show how Lego blocks can be used as effective information radiators.
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Presentation: Agile in Practice: What Is Actually Going On Out There?
In this presentation filmed during Agile 2008, Scott Ambler talks about actual data resulting from surveys made during 2006-2008, showing how Agile is perceived and implemented within organizations. Some of the topics surveyed are: the adoption rate of Agile, the effectiveness of Agile approaches, the effectiveness of various techniques.
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Annual Update to the Agile Alliance Board of Directors
The Agile Alliance membership recently elected new members to its Board of Directors. Votes were cast via email and in person, and announced during the Agile2008 conference. Johanna Rothman was elected Conference Chair for Agile2009.
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Gordon Pask Award 2008 Winners
The Agile Alliance's annual Gordon Pask Award recognizes two persons for their contributions to Agile practice. The award is for potentially new, rather than established, leaders. This year's honorees were Kenji Hiranabe and Arlo Belshee; Bob Payne was also recognized for his philanthropic work. Award program leadership has changed, and community input is solicited to improve the program.
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Presentation: Future Directions for Agile
In this presentation filmed during Agile 2008, David Anderson talks about the history of Agile, the current status of it and his vision for the future. The role of Agile does not stand in just having a practice, but in finding ways to implement the principles contained by the Agile Manifesto.
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Presentation: 10 Ways to Screw Up with Scrum and XP
In this presentation filmed during Agile 2008, Henrik Kniberg talks about 10 possible reasons to fail while doing Scrum and XP. Maybe the team does not have a definition of what Done means to them, or they don't know what their velocity is, or they don't hold retrospectives.
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Overcoming Resistance to Change
Any change whether an Agile implementation or re-arranging the office furniture is going to encounter some resistance. The real question is how we react when that happens. Dave Nicolette and Lasse Koskela's workshop - was designed too help us understand where resistance comes from and how to handle it.
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Craftsmanship - the Fifth Agile Manifesto Value?
Robert "Uncle Bob" Martin re-invigorated the discussion around "professionalism in programming" by proposing that the Agile Manifesto be updated with a fifth value, "Craftsmanship over Execution".
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Presentation: Natural Laws of Software Development - Deriving Agile Practices
In this presentation filmed during Agile 2008, Ron Jeffries and Chet Hendrickson derive Agile practices from the natural laws of software development. They don't just say "Be Agile!", but they explain why Agile practices make perfect sense in the software development world.
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Presentation: "We Suck Less!" Is Not Enough
In this presentation filmed during Agile 2008, David Douglas and Robin Dymond discuss about companies which try to adopt Agile, but don't go all the way, resulting in failure and rejection of it, and predictably having a negative impact on Agile's future.
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Beginner's Mind - An Approach to Listening
Beginner's Mind is the idea of approaching things without preconceptions, pre-conceived ideas or prior judgements. This approach is useful to agile practitioners and coaches, inviting us to enter situations and observe what is really happening before we act.
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Presentation: The Development of a New Car at Toyota
In this presentation made during Agile 2008, Kenji Hiranabe talks about Toyota's development process of a new car. Kenji shares his experience meeting Nobuaki Katayama, Chief Engineer at Toyota, and the lessons he learned from him.
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Is Estimating A Wasteful Practice?
The age old problem of software "estimation" has generated some interesting discussion lately in the agile community. J.B. Rainsberger, Arlo Belshee, Josh Kerievsky, David Anderson, and others ask the question "Are estimates really needed at all?"
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Card Game Teaches Distributed Project Communication Lessons
Charles Suscheck presented how he uses a variation of the card game Rummy to teach the importance of communication, planning, and collaboration on projects at Agile2008. The game explores the effects of various levels of distribution on a team, as well as the impact of adding or removing experts on the team during a project.
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Prioritizing (the Backlog) For Profit
Having difficulty prioritizing the backlog? Luke Hohmann has described a method to make quantitative decisions about which backlog items should be considered first. In addition to the usual attributes such as implementation effort, Luke suggested adding attributes to measure stakeholders needs, strategic alignment and to ask whether the item is driving profit.