InfoQ Homepage Artifacts & Tools Content on InfoQ
-
Data-Driven Software Engineering
Jevgeni Kabanov discusses the results of a research on a delivering software model, the tools involved and the model itself, concluding on what one can expect from using certain tools.
-
GitHub Communications Culture and Tools
Matthew McCullough examines the last four years of communication culture at GitHub, starting their internal mobile and web apps, use of pull requests, and emoji.
-
How Netflix Leverages Multiple Regions to Increase Availability: An Active-Active Case Study
Ruslan Meshenberg discusses Netflix's challenges, operational tools and best practices needed to provide high availability through multiple regions.
-
Introduction to Google Dart
Chad Adams introduces Dart: Dart Editor, Dartium, and generating JavaScript with Dart2JS.
-
The Art of Building Tools–A Language Engineering Perspective
Markus Völter suggests and illustrates creating development environments based on language workbenches that provide a generic infrastructure and can be easily extended and composed.
-
Enhancing Notational Flexibility and Usability of Projectional Editors
Daniil Elovkov shows how to define a projectional editor that combines graphical, tabular, textual notations, lets one either mix or seamlessly switch between those, and is deployable to the web.
-
A Day in the Life of a Functional Data Scientist
Richard Minerich explains how ideas and tools from functional programming can save time, prevent subtle mistakes in data science, and how he incorporates them into his everyday workflow.
-
The Tools We’ve Built to Test a Game Engine
Dmytro Mindra discusses the tools and practices used for a game engine: Unit Testing and Test automation, Unity Runtime Test Framework, Continuous Integration, Game Test Framework, Performance Tests.
-
Let Me Graph That For You: Building a Graph Database Application
Ian Robinson introduces tools and techniques for building a system around a graph engine, experiment with graph data, and using it in an application.
-
Make It Great: Refactoring That’s Smart and Satisfying
Ann Robson discusses how to develop standards, approach refactoring in a safe and practical way, and track the evolution of a code with tools and metrics.
-
Understanding Latency: Some Key Lessons & Tools
In this solutions track talk, sponsored by Azul Systems, Gil Tene discusses pitfalls encountered in measuring and characterizing latency, and ways to address them using some new open source tools.
-
Cool and Ripe for Exploitation: Search-Based Software Engineering (SBSE)
Christopher Simons suggests using SBSE to iterated through multiple possible solutions and select the one that performs the best, offering insight into some available tools and techniques.