InfoQ Homepage Dynamic Languages Content on InfoQ
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From Groovy to Java 8
From new syntax for functional programming styles, to lambdas, collection streaming, and method references as first class citizens, Groovy developers will have an edge when writing Java code in the future. This article will focus on the commonalities between Groovy and Java 8, and will demonstrate how familiar Groovy concepts translate to Java 8.
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The Technology behind Codenvy. An Interview with Tyler Jewell, CEO
Codenvy is an online IDE supporting applications development in Java, JavaScript, HTML5, PHP, Ruby and other languages, with built-in support for deploying the apps on a PaaS. This article includes an interview with Tyler Jewell, CEO, detailing some of the technologies behind Codenvy.
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Zato - Python-based ESB and Backend Application Server
Zato is an open-source ESB and application server written in Python. It is designed to integrate systems in SOA and to build backend applications (i.e. API only).
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Interview with Sandi Metz on Practical Object-Oriented Design in Ruby
On occasion of the second edition of her book “Practical Object-Oriented Design in Ruby: An Agile Primer”, InfoQ talked with Sandi about how her book was received, learning from open source code, making sensible use of code analysis tools and other topics.
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Interview and Book Review: Effective JavaScript
In his recent book Effective JavaScript, author David Herman takes an in-depth look at the JavaScript programming language and how to use it effectively to write more portable, robust and maintainable applications and libraries. InfoQ spoke with David about new trends in JavaScript and writing effective JavaScript libraries.
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Interview and Book Review: The LogStash Book, Log Management Made Easy
James Turnbull makes a compelling case for using Logstash for centralizing logging by explaining the implementation details of Logstash within the context of a logging project. The book targets both small companies and large enterprises through a two sided case; both for the low barrier to entry and the scaling capabilities.
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Book Review and Interview: Discover Meteor
Tom Coleman and Sacha Greif today published Discover Meteor, an introductory book on Meteor, a JavaScript-based web framework to simplify the development of real-time web applications. The book uses the application "Microscope", a simple real-time version of a Hacker News/Reddit-like site, as guiding example to demonstrate the features of Meteor as well as its ecosystem.
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Interview and Video Review: Working with Big Data: Infrastructure, Algorithms, and Visualizations
Paul Dix leads a practical exploration into Big Data in this video training series. The first five lessons of the training span multiple server systems with a focus on the end to end processing of large quantities of XML data from real Stack Exchange posts. He completes the training with a lesson on developing visualizations for gaining insights from the macro level analysis of Big Data.
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Ember.js - Web Applications Done Right
This article explains the Ember.js application development model and shows how to use it to build your first client-side JavaScript web application with the framework.
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Fn.py: Enjoy Functional Programming in Python
Despite the fact that Python is not a pure-functional programming language, it's multi-paradigm and it gives you enough freedom to take credits from functional programming approach. Library fn.py was created in order to assist Python developers in using a functional programming style.
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New Book: jQuery, jQuery UI And jQuery Mobile
“jQuery, jQuery UI and jQuery Mobile” is a new book by Adriaan de Jonge and Phil Dutson. The book takes you through the various jQuery libraries and also covers the plugin-architecture provided by jQuery. The authors assume that the reader has basic HTML and JavaScript knowledge, but start from very basics of each of the jQuery libraries before going into advanced topics.
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Developing Motoric Games with HTML5 - The Making of VeloMaze
In this article Raimo explains the challenges and the solutions he had to come up with, while building a motoric HTML5 game for the NodeKO contest. The technologies used in the game were: Node.js, express (serving static content), Socket.io (letting the client and server communicate, Sylvester.js (a vector library for the physics engine) and jQuery.