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  • Visual Studio Code: Unity Extension Now Generally Available

    Last month, Microsoft announced the general availability of the Unity extension for Visual Studio Code. This extension, built upon the C# Dev Kit and C# extensions, offers a toolkit tailored for Unity development within Visual Studio Code, accessible on Windows, macOS, and Linux operating systems.

  • Unity Extension for Visual Studio Code: Preview Release

    Microsoft released the initial preview of its Unity extension for Visual Studio Code. Extension builds upon the existing C# Dev Kit and C# extensions, providing developers with a toolkit for Unity development across Windows, macOS, and Linux. The integration aims to simplify the coding and debugging experience for Unity developers, regardless of the platform while using Visual Studio Code.

  • AWS Releases SimSpace Weaver for Real-Time Spatial Simulations

    AWS recently released SimSpace Weaver, a managed option to run real-time spatial simulations across multiple EC2 instances. Distributing simulation workloads, the service can handle large real-world environments, crowd simulations, and immersive interactive experiences.

  • Improving Software Quality with Gamification

    Bingo Bongo sessions for bug hunting and playing risk storming games can improve quality. Gamification supports learning, can make everyday work interesting, and strengthen team spirit. Playing games should be part of the daily work at the office and seen as an effective work time. In gamification, a real value is created by the creative process.

  • AWS Releases Amazon GameSparks into Preview

    Recently, Amazon announced the preview of Amazon GameSparks, a managed service that provides game developers with features for building, running, and scaling the backend of their games. The public cloud provider also provides an SDK for the Unity game engine with the preview release.

  • Google Launches the Android Game Development Kit

    The Android Game Development Kit (AGDK) aims to make it easier to develop, optimize, and deliver Android games. Composed of both existing and new tools and libraries, the Android Game Development Kit is built using C and C++ APIs to maximize performance.

  • AWS Introduces AWS Bugbust - a Global Competition to Fix One Million Bugs

    Recently, AWS announced a global challenge to fix one million bugs and reduce technical debt by over $100 million with AWS BugBust. The solution utilizes ML-powered developer tools - Amazon CodeGuru Reviewer and Amazon CodeGuru Profiler - to automatically scan code to weed out bugs, and gamifies fixing and eliminating them.

  • .NET News Roundup - Week of April 12th, 2021

    It's been a busy week for the .NET community, with the release of new Visual Studio previews (Windows and Mac), updates to .NET Core 3.1 and 2.1, new releases from the Azure team, and more. InfoQ examined these and a number of smaller stories in the .NET ecosystem from the week of April 12th, 2021.

  • .NET News Roundup - Week of March 22th, 2021

    This past week was marked by the online streaming of Cloud Builders Conf and the release of Unity 2020 LTS. InfoQ examined these and a number of smaller stories in the .NET ecosystem from the week of March 22th, 2021.

  • Developing Testing Skills outside of Working Hours

    Gamifying your way of testing, joining online testing communities of practice, and virtual traveling; these are examples of activities you can do outside of working hours that can make you a better tester. You can practice continuous learning with other testers in the world, and then implement things you learned at your workplace and share them with your team to improve ways of testing.

  • Diablo IV: Debugging Linux in Visual Studio

    Blizzard's Diablo IV team has published a blog about how they leverage Visual Studio and WSL to debug Linux core dumps on their Windows environments.

  • Using a Team Game for Richer Retrospectives

    Games can bring freshness to retrospectives and enable rich discussions about how things are going. Patterns emerging from the discussions provide insight into the team’s strengths and weaknesses. Considerate coaching or facilitation can allow everyone to contribute.

  • Iconic Doom3 Game Now in Browsers with WebAssembly: Q&A with Gabriel Cuvillier

    The iconic Doom 3 game now runs in browsers with WebAssembly. The port illustrated both the present performance potential and the missing parts for WebAssembly today to seamlessly run heavy-weight desktop applications and games. InfoQ interviewed Cuvillier on technical challenges and lessons to be learnt for developers thinking about porting desktop applications with WebAssembly.

  • Pixi.js, HTML5 Alternative to Adobe Flash, Adds WebGL Support for Cross-Platform, Interactive Apps

    PixiJS, a standard-based alternative to Adobe Flash, released its fifth major version with faster rendering and lower GPU utilization. PixiJS v5 abstracts WebGL features behind a new API which falls back to HTML5’s canvas if needed. Developers thus need not dive into the WebGL API or deal with device compatibility to create rich, interactive graphics, cross-platform applications, and games.

  • Cross-Platform Augmented Reality Apps with Unity AR Foundation

    Unity, maker of the eponymous game engine, continues to advance its AR Foundation project, which aims to make it easier for developers to create AR apps that runs both on iOS and Android. Its latest release adds support for ARKit’s ARWorldMap and Unity’s Lightweight Render Pipeline.

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