InfoQ Homepage Game Development Content on InfoQ
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MakeCode: Types, Games and Machine Code
Michal Moskal talks about the MakeCode platform, an open source platform and accompanying web app for building educational programming for small, cheap embedded devices.
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Meet Me in the Astrocade: Peace, Love, and 8-Bit Hardware Hacking
Rachel Simone Weil discusses the value of the occasional retreat to work on niche, obsolete electronics, sharing her experience hacking decades-old hardware such as the Astrocade and NES.
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Using Artificial Intelligence to Test the Candy Crush Saga Game
Alexander Andelkovic shows how King is training artificial intelligence bots to test its games by mimicking human interactions.
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Elm and Game Development, a Perfect Fit
Paulo Diniz discusses the Elm architecture, how to use it as functional reactive programming for web game development.
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Building Secure Player Experiences at Riot Games
David Rook talks about the Riot Games Application Security program. He focusses on the tech and social aspects of the program and why he feels both are important when it comes to writing secure code.
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Modeling Complex Game Economy with Neo4j
Yan Cui shares lessons learned using Neo4j to model the in-game economy of the "Here Be Monsters" game and automate the balancing process.
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The Making of XRobots
Jan Koehnlein presents the making of the XRobots game combining Lego Mindstorms with LeJOS, image recognition with OpenCV, augmented reality, Xtend, Xtext with Xbase, Eclipse, Orion, Jetty, JavaFX.
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Portable Code - The Trials of Porting Total War from Windows to Mac OS X
Guy Davidson, Tom Miles discuss 64-bit programming pitfalls, Unity builds, writing portable code, and persuading a large development team of varying levels of skill to write portable code as well.
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Retro Gaming with Lambdas
Stephen Chin shows how to use lambda in Java to create a video game with JavaFX. Other features covered are: enhanced collections, functional interfaces, simplified event handlers, and the stream API.
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Finance's Forgotten Treasure: an Introduction to CQRS & Axon
Allard Buijze introduces CQRS and related concepts along with case studies showing how it is used in finance, gaming and healthcare to meet the demands of modern web-based applications.
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WebGL & Real-time Web Communication
In this solutions track talk, sponsored by KAAZING, Peter Moskovits demonstrates how to create immersive and engaging experiences with WebGL and how to control WebGL apps remotely with a smartphone.
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The Tools We’ve Built to Test a Game Engine
Dmytro Mindra discusses the tools and practices used for a game engine: Unit Testing and Test automation, Unity Runtime Test Framework, Continuous Integration, Game Test Framework, Performance Tests.