InfoQ Homepage Game Development Content on InfoQ
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JavaScript and the Browser as a Platform for Game Development
David Galeano discusses what type of games are possible in the browser today, and what language features and APIs are needed to create the next generation of games.
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What Every Hipster Should Know About Functional Reactive Programming
Bodil Stokke demos building a complete video game from nothing in the span of a conference talk using functional reactive programming.
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The Hype, Myth, and Promise of Gamification
Wesley Reisz explores the hype and reality around gamification and dives into code to see if he can realize some of the promises of gamification.
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Introduction to Corona
Justin Sheets introduces Corona SDK, a framework for cross-platform mobile development done in Lua. Targeted especially at game development.
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Everything I Learned About Scaling Online Games I Learned at Google and eBay: Scalability at KIXEYE
Randy Shoup shares war stories from eBay and Google about performance, consistency, iterative development, and autoscaling, connecting them with experiences building KIXEYE's gaming platform.
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Learnfun and Playfun: A Nintendo Automation System
Tom Murphy explores the automation of Nintendo Entertainment System game playing, using the mathematically elegant and amusingly simple techniques of lexicographic ordering and time travel.
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Functional Reactive Programming in Elm
Evan Czaplicki explains the key concepts of Functional Reactive Programming, showing how FRP can avoid the callback hell. He shows how to use FRP for games, demoing a Mario game.
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History of MonoGame
Dominique Louis covers the history of MonoGame from its roots in XNA and how the team ported it to 8 platforms. He demoes taking a simple 3D XNA sample from Windows to Android and Windows Phone 8.
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Painful Success - Lessons Learned while Scaling Up
Jesper Richter-Reichhelm shares lessons learned from failures while scaling Wooga games to millions of daily users.
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How Draw Something Scaled To 50 million New Users, in 50 Days, with Zero Downtime
Robin Johnson discusses using a data management model for games that can be scaled, and the bottlenecks and challenges met by OMGPOP scaling to millions of users.
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Console Quality Lighting on Mobile Devices
Matt Wash introduces the Geomerics Enlighten framework used by several popular games for generating dynamic lightning scenes and the challenges met porting it to iOS and Android.
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Kanban for Video Game Development
This session describes how Lean Production and Kanban has been applied to game development.