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Securing IoT Devices with Microsoft's Azure Sphere
To improve security of IoT devices, Microsoft announced Azure Sphere, an end-to-end solution for Internet-connected microcontrollers (MCUs). Azure Sphere has a three-layer architecture based on hybrid microcontrollers running a new IoT-optimized Linux kernel and leveraging a cloud-based security service. The first Azure Sphere chip, the MT3620, is developed by MediaTek Inc.
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Google's IoT Platform "Android Things" is Feature Complete
Google has released the latest preview version of Android Things, DP 8, which stabilized the API surface for the upcoming stable release.
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An Early Look at Zircon, Google Fuchsia New Microkernel
Google has published the official book about Fuchsia, its new operating systems aimed at IoT and mobile devices. Fuchsia will be based on a new microkernel called Zircon.
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Safari 11.1 in iOS 11.3 Enables Payment Request API
In the 11.3 version of iOS, released Thursday, March 29, Apple included version 11.1 of Safari which enables the Payment Request API. This allows web developers to allow users to make payments with saved credit cards and mobile wallets, streamlining payment and checkout flows. With Android already supporting it, the Payment Request API is now available for 98% of the US and UK mobile markets.
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Android Studio Switched to New D8 Compiler
Recently released Android Studio 3.1 switched to a new DEX compiler which promises to provide better and faster compilation, writes Google software engineer Jeffrey van Gogh.
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Google Open Sources Accessibility Test Framework for iOS
Google GTXiLib, an accessibility test automation framework for iOS, is now open source under the Apache License. GTXiLib is written in Objective-C and integrate with Xcode unit testing facilities.
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Android Studio 3.1 Aims to Improve App Development Productivity
The latest release of Android Studio, version 3.1, focuses on improving app development productivity and includes a new C++ performance profiler, command line support for Kotlin Lint checks, SQL code completion and improved refactoring, and more.
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Swift 4.1 Enhances Generics, Compiler Optimizations, and Package Manager
Swift 4.1 is now officially available, bringing new language features, build options, and a few enhancements to the Swift Package Manager and Foundation.
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LG Release webOS Open Source Edition (OSE), an IoT-Friendly OS
LG has released an open-sourced version of webOS, with the aim of expanding its usage for display products, mobile devices, and home appliances.
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JavaFX and the Future of Java Client Technologies
Oracle will remove JavaFX, Applets and Java Web Start from the JDK after Java SE 8. Swing and AWT will remain.
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Ionic Announces Capacitor 1.0.0 Alpha for Creating Web, Hybrid, and Native Apps
The Ionic team has announced the first alpha release of Capacitor, a new approach for building web, hybrid, and native apps on mobile and desktop platforms with JavaScript.
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Swift 4.2 Enters Final Development Stage, Paving the Way for Swift 5
With Swift 4.1 being close to its official release in Xcode 9.3, currently available in beta, the Swift team is now focusing on the next version of the language, Swift 4.2. Besides including bug fixes and improvements to compile-time performance, the new version will further advance work on ABI stability.
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Android P DP1: WiFi-RTT, Display Cutout Support, Multiple Cameras, Animated GIFs, NNAPI 1.1
Google has made available the first Android P Developer Preview (DP1). Notable new features include: WiFi-RTT, cutout, multiple cameras, animated GIFs, NNAPI 1.1, and more performance for Kotlin code.
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Google’s Cross-Platform Mobile UI Framework Flutter Now in Beta
Flutter, now in beta, is Google attempt to create a framework for cross-platform interfaces for both iOS and Android apps that behave and feel like native, although not standard, UIs.
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Google ARCore Hits 1.0, Runs on More Devices
Following its preview announcement, Google is now releasing ARCore 1.0, which greatly extends the set of supported devices.