So what's wrong with focusing, first and foremost, on seeing and eliminating waste? ... As long as people work crazy hours, and as long as projects and teams are overwhelmed by the amount of work, the removal of waste alone is ineffective. Waste is likely to creep back in unless we limit the amount of work to the capacity and capabilities of the organization.This is exactly what "The Planning Game" used in Scrum and XP does: limits committments to capacity, to give teams a real chance at improvement. Once they are allowed to establish the right process first by removing overburden, they can realistically be encouraged to tackle further improvements: eliminating waste and unnecessary variation relentlessly.
InfoQ Homepage News Overburdened Teams are Less Likely to Root Out Waste