InfoQ Homepage QCon San Francisco 2013 Content on InfoQ
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The Facebook Mobile Release Process
Christian Legnitto offers insight in some of the tools and processes used by Facebook for pushing new updates to their mobile apps.
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High Performance Virtual Teams - Oxymoron or Necessity?
Ashley Johnson identifies key principles for high performance product development teams, and explore which of these we can and cannot control in virtual teams.
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Building URL-Driven Web Apps with Ember.js
Tom Dale examines the core architecture of a URL-driven web app built with JavaScript, then discusses a specific implementation of it with Ember.js.
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Enabling Java in Latency Sensitive Environments
Gil Tene examines the core issues that have historically kept Java environments from performing well in low latency environments and how it can perform now without trade-offs and compromises.
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No Formula for This
Tom Santero explores the various configurations of distributed teams, dissecting both productive as well as undesirable qualities that emerge when working remotely.
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Reactive REST
Jafar Husain explains how Netflix uses reactive programming to build and consume REST endpoints, and how they work around the limitations of the HTTP protocol to create high-performance REST APIs.
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Lessons from Building LinkedIn Mobile - HTML5 & Node.js
Kiran Prasad discusses what impact mobile has on architecture, explaining how HTML5 and Node.js can help, and sharing how to use these technologies effectively at scale.
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Synergistic Effects: A Mixed Remote/In-house Team Can Be Better than the Sum of Its Parts
Dana Caulder discusses how to improve team communication and delivery, aligning processes and tooling for iterative improvement, processes to mitigate team member turnover and speed-up onboarding.
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Java Marshalling: A Performance Approach
Todd Montgomery proposes a new approach to marshalling in Java using FIX/SBE, new marshalling API approaches, and the extensive application of mechanical sympathy to this problem domain.
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Lean Apart: A Case Study in Agile UX Design for a Distributed Team
Jennifer Hayes, Adam Archer present how they built a mixed team (local&remote) to learn the practice of design studios, making them an integral part of doing UI design.
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Everything I Learned About Scaling Online Games I Learned at Google and eBay: Scalability at KIXEYE
Randy Shoup shares war stories from eBay and Google about performance, consistency, iterative development, and autoscaling, connecting them with experiences building KIXEYE's gaming platform.
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Top 10 - Performance Folklore
Martin Thompson discusses Java, concurrency, operating systems, and functional programming in the context of designing and testing high-performance systems.