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  • BBC micro:bit Enables a Million UK Children to Start Coding

    Starting today, close to one million students in the United Kingdom will begin receiving the BBC micro:bit, a highly flexible, programmable embedded device that was created with the objective of "helping this generation to be the coders, programmers and digital pioneers of the future," according to Tony Hall, BBC's Director-General.

  • UI Design: Go Out and Get Data

    Chris Atherton did the closing keynote of the GOTO Berlin 2015 conference in which she talked about designing software. She suggests that, in stead of relying on professional opinions on how software should look or work, it can be better to go out and get data from real users. InfoQ interviewed her about designing and testing user interfaces.

  • To the Moon: Parallels Between Space Missions and Developing Software

    Russ Olsen did the opening keynote titled "To the Moon" at the GOTO Berlin 2015 conference. InfoQ interviewed him about drawbacks of doing all the things at the same time to meet the deadline, learning from things that went wrong and from things that went right, how little things can kill you in software development, and how to focus and deal with details when doing complex work.

  • Atlassian Launches JIRA 7 Platform with Three Standalone JIRA Editions

    Development and collaboration software vendor Atlassian released version 7 of its project tracking application JIRA as three new standalone products: JIRA Core, JIRA Software and JIRA Service Desk. All three products are build atop a common platform to better serve non-technical business teams, development teams as well as IT and other service teams with an edition tailored to each team’s needs.

  • Implementing Design Thinking Approach Using Various Tools.

    This post covers the usage and importance of design thinking approach using various tools. It also gives an overview of using Lego Serious Play for design thinking.

  • Software – Is it "Engineering" Yet?

    At the GOTO Amsterdam 2015 conference Mary Shaw talked about progress towards an engineering discipline of software. She explored what it means to have an engineering discipline, how far we have progressed toward having one for software, and what can be the next steps.

  • Experiences from DevOps at Nokia HERE

    An interview with Ivan Kusalic, Software/DevOps engineer at Nokia HERE in Berlin, about why they decided to apply DevOps, how DevOps has changed their way of working, which benefits they are getting, and the challenges that they had and how they dealt with them when development and operations became one team. Kusalic also gives some advice for applying DevOps with teams.

  • Bitbucket Launches Snippets for Teams

    Atlassian's popular source code hosting site Bitbucket launched Snippets for teams, a collaboration oriented solution to "create and manage multi-file snippets of all kinds". Snippets can be created via drag and drop, owned by a user or a team and optionally shared publicly. They are backed by Git or Mercurial repositories and can be managed via a REST API.

  • Agile Teams and Managers can Collaborate to Solve Impediments

    Impediments are issues that hinder agile teams. They are problems that teams are facing, which they need to solve. Managers can help agile teams in several ways to solve impediments.

  • Experiences and Good Practices from Hackathons

    Hackathons are events where developers work together during a fixed period to collaboratively develop software. They provide learning opportunities and space for developers and organizations sponsoring the hackathons to network and have some fun.

  • Improve your Programming Skills with Exercism.io

    Exercism.io helps developers to increases their craftsmanship in a language through feedback and discussion. It’s a community and tool where developers can write code and discuss it to strengthen their problem-solving skills. InfoQ did an interview with the creator of exercism Katrina Owen and with Richard Thomson who contributed the C++ language track for exercism.

  • An Introduction to Minimum Viable Architecture

    This post describes the minimum viable architecture for developing minimum viable product. It includes the architecture specification in different phases of startup.

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