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How Should We Teach Design Patterns?
Design patterns are a key to productive "refactoring", an Agile practice that keeps applications stable and maintainable, and a central aspect of Agile methodologies like XP. The 5th "Killer Examples" for Design Patterns and Objects workshop will take place at OOPSLA2006 in October, and will be looking at how to teach design patterns - apparently existing materials can be challenging for novices.