InfoQ Homepage Teamwork Content on InfoQ
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Scaling Your API Development Workflow
Vincenzo Chianese shares an API development workflow based on culture, understanding, communication and collaboration.
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Sustaining Happiness Once You Have It
Chip Loving, Jason Hall discuss a model of employee recognition that is meant to keep a happy team happy.
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Building a High Performing Team
Patrick Kua talks about why and how architects should care about well-functioning teams and looks at the tools and techniques architects can use to build high-performance teams.
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Understand, Automate, and Collaborate for Development Speed with Microservices
Russ Miles discusses how to ensure proper collaboration between microservices teams using the Atomist suite of ChatOps tools and services.
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Forming Self-Selected Teams - How to Create Happy, Empowered, and Effective Teams
Amber King and Jesse Huth share from their experience at Opower where 40 engineers were allowed to self-select six teams that would work on new projects.
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The Age of the Self-Managed Organization
Doug Kirkpatrick discusses self-management: creating an organization without bosses and titles, being agile and innovative, and creating strategic business advantages.
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What is Business Agility?
Steve Denning discusses the three laws that are key to sustaining business agility: the law of the customer, the law of the small team and the law of the network.
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Why Too Much Choice Is Killing Your Company
Edward Scotcher looks at the science of the choices people make and how to avoid the politics and power games that get in the way of ideas realization.
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Enabling Awesome Engineering Teams
Alexandre Freire discusses what his team has learned through experiments, from the very fundamentals of what a team needs to be successful to Modern Agile engineering techniques.
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Building a Data Science Capability from Scratch
Victor Hu covers the challenges, both technical and cultural, of building a data science team and capability in a large, global company.
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Punishment-Driven Development
Louise Elliott discusses why people tend to blame and punish others, the impact of self-blame, the unintended results from punishment, and the alternatives to punishment, which get real results.
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Next-gen Start-up Cultures: Innovating as You Grow
Jim Plush discusses specific culture initiatives, team structures and management ideals that have worked for his team at CrowdStrike, their virtual team structure, the culture team and more.