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0 → 1, Shipping Threads in 5 Months
Zahan Malkani shares how they built a microblogging service to compete with Twitter with a small team that shipped a new social network in a few months.
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The Dos and Don'ts of Multithreading
Hubert Matthews describes some of the problems encountered in multithreading and discusses how to avoid them through appropriate design choices.
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Concurrency: It’s Harder (and Easier) than You Think
Paul Butcher discusses difficulties with concurrency and some of the alternatives that help with this, focusing on Actors and how they help deal with threads and locks and make code clearer.
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Taming GPU Threads with F#
Daniel Egloff overviews Alea, an F# alternatives to CUDA C/C++ and OpenCL C++, showing how to write GPU scripts and perform dynamic compilation in F#.
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Threads, Needles, Stacks, Heaps
Ovidiu Dimulescu provides tips for working with local and remote JVMs, startup flags, analyzing and correlating thread dumps with CPU consumption, instrumentation, multi-tenant JVMs, memory games, etc
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Do Not Block Threads! A Blessing in Disguise or a Curse?
Sadek Drobi discusses how to use Futures and Iteratees to deal with blocking threads in a system with many IO calls and heavy threads.