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The Great Mobile Debate: Native vs Hybrid App Development
Nick Landry makes a tour of the multiple choices in mobile development: iOS, Android, Windows Phone, Blackberry, HTML5, native, hybrid, web, languages, tools, helping listeners decide what they need.
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Developing Cross Platform Apps using Xamarin and MvvmCross
Jason Steele, Jake Henning conduct a hands-on session building a cross-platform mobile C# application for Android, iOS and Windows Phone using Xamarin and MvvmCross.
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History of MonoGame
Dominique Louis covers the history of MonoGame from its roots in XNA and how the team ported it to 8 platforms. He demoes taking a simple 3D XNA sample from Windows to Android and Windows Phone 8.
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10 Tips when Porting to Windows Phone
Matt Lacey shares 10 tips for mobile developers porting their applications to Windows Phone.
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Best Buddies: Azure & Windows Phone!
Samidip Basu demoes using Push Notifications, OData, Live Services and Azure WP7 Toolkit for Windows Phone applications connected to the Azure cloud.
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Cross-Platform Mobile Development
Peter Friese compares several cross-platform mobile development approaches: Native, Web, Client-side Web, Hybrid, Interpreted and Cross-Compiled, outlining their pros and cons.
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Back to the Future: Sockets and Relational Data in Your (Windows) Pocket
Dragos Manolescu introduces some of the new features in Windows Phone Mango - TCP and UDP sockets, network preferences and local storage –, discussing their optimization for lower power consumption.
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Mobile Data Access Patterns - Cross Platform Action with Mono
Travis Smith presents the challenges – inconsistent feature support - and advantages – code reuse - of developing cross platform mobile applications with Mono, focusing on data access patterns.
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Mobile HTML 5.0
Michael Galpin covers developing mobile web apps, HTML 5, PhoneGap, Appcelerator, Web Sockets, server-side data push, Canvas, CSS3, application cache, video/audio, and mobile platform feature support.