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  • Mono JIT, GC Get Better

    Mono 3.2.7 is out, with a lot of new features such as an improved JIT, new interpreter for LINQ, use of native instructions for 64 bits, and more.

  • Xamarin’s Rough Transition to 64-bit iOS/OSX

    In order to support 64-bit iOS and OSX, Xamarin has to make some breaking changes to the way it implements the mapping between C# and Objective-C libraries. Rather than being mapped to 32-bit types, NSInteger and CGFloat are now mapped to the new platform-specific data types nint and nfloat.

  • Mono: SGen GC And Other Improvements; PlayScript, CppSharp In Works

    Mono 3.2 was released last month with several GC improvements, dev improvements and more. Several other items such as PlayScript integration and CppSharp are already work-in-progress.

  • ILNumerics Now Offers Any CPU Support and REPL Visualizations

    ILNumerics, a high performance numerical calculation library for .NET, now offers a NuGet package with “Any CPU” support. In a separate release called ILView, a 3D visualization tool with REPL support has been announced.

  • Crypto Obfuscator for .Net v2013 R2 Adds Support for Code Masking and Constant Field Removal

    Crypto Obfuscator for .Net v2013 R2 includes support for code masking, constant field removal, Visual Studio 2012. It also includes Linux and Mono support for automatic exception reporting service including several new additions, improvements, changes and bug fixes.

  • Portable Class Libraries for Google APIs

    Google has released a new beta of their SDK known as the Google APIs .NET library. This SDK is being offered as a Portable Class Library and covers 45 of Google’s APIs. This allows Google to offer one DLL that works across .NET, WinRT, Windows Phone, and Silverlight.

  • Licensing Restrictions Plague the new Portable Class Libraries

    Microsoft has been releasing Portable Class Library versions of some really important libraries including the BCL Portability Pack, Async, Stream Compression and ZIP Archives, and Microsoft HTTP Client Libraries. And with the newest version of Mono also supporting PCL, one would think this would be a huge win for cross-platform developers. But that’s not the case.

  • Mono Now Has Portable Class Library Support

    With their focus on Xamarin, the commercial version of Mono, it often seems like Mono is being is being neglected. But the nine year old platform is still seeing active development. Mono 3.0.12 brings with several new features including support for Portable Class Libraries and cookies in WCF.

  • Building iOS/C# User Interfaces: Importing, Imperative, Drawing, or Drag and Drop

    Xamarin.iOS now supports three development models for designing iOS user interfaces with C#: importing from XCode, drag-and-drop using Xamarin Studio, drawing in PaintCode, or purely imperative using raw C#.

  • Quickly Create Mono Bindings with Objective Sharpie

    Objective Sharpie is the child of Aaron Bockover. This tool creates C# bindings suitable for use in Mono for Objective C SDKs. Objective Sharpie works by using Clang to parse Objective C header files. Since the process is automated, and has full access to the header, binding errors should be non-existent for most libraries.

  • Java 8 Starting to Find Its Way into .Net/Mono

    In last week’s development snapshot, IKVM added experimental support for static methods in interfaces and default interfaces methods. These Java 8 features are primarily to support the internal workings of Java libraries, they won’t be readily usable from other .NET languages.

  • Replacing Native PHP4 Extensions with Managed Extensions

    Phalanger, the PHP runtime for .NET and Mono, has reached a significant milestone with the eleven popular PHP extensions being replaced with .NET equivalents. Previously these extensions, written in native C or C++, were limiting Phalanger to only running in 32-bit mode.

  • Xamarin Introduces C# Async for iOS and Android

    Xamarin has released a preview of their async-enabled libraries for iOS and Android development. This work is based heavily on Microsoft’s .NET 4.5, which was released late last year as part of Visual Studio 2012. Xamarin is the new name for the development platforms previously known as MonoTouch and Mono for Android.

  • Xamarin 2.0 Brings a New IDE, Visual Studio Add-in for iOS and a Component Store

    Xamarin has made yet another major step in completing their vision on providing a set of common tools for cross-platform mobile development. With the announcement of Xamarin 2.0 comes a rebranding of their products, a new IDE called Xamarin Studio, a Visual Studio add-in for iOS development, and a component store, the later being detailed by Miguel de Icaza for InfoQ.

  • Mono Roundup: iOS, Mobile Profile, and Concurrent GC

    It’s been pretty quiet on the Mono front, but a few interesting things have been announced. The most notable is the adoption of .NET 4.5 for the mobile profiles and the introduction of a concurrent GC to Mono’s SGen garbage collector.

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